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Use of Gesture-Based Technologies in the Education of Individuals with Special Needs: Systematic Literature Review and Bibliometric Analysis

Year 2022, Volume: 6 Issue: 2, 245 - 265, 31.12.2022
https://doi.org/10.38122/ased.62.9

Abstract

In this research, it is aimed to examine the publications in the field of special education published between 2010-2022 in the Web of Science Core Collection scientific database, including gesture-based technology applications, with a systematic review approach and bibliometric methods. After applying the exclusion criteria, 273 articles were analyzed using the bibliometric analysis method with the help of the VOSviewer software. The reviewed studies were classified according to prominent authors, most cited articles, journals, and countries and visualized with bibliometric maps. In addition, 11 articles directly related to education and training among 273 articles were determined according to different criteria and examined in depth with a systematic review approach. Bibliometric results indicate that most cited country is Taiwan, the institution is Chung Yuan Christian University, the journal is "Research in Developmental Disabilities", and the author is Chang, Yao-Jen. In the co-authorship analysis, 2 clusters emerged according to Organizations and Authors units of analysis, and 7 clusters emerged in the co-occurence analysis. Systematic review results indicate that the individuals diagnosed with autism are mostly included in the studies as the target group in the articles related to education and training. In addition, results show that the Kinect sensor is used more for teaching different skills.

References

  • Adams Becker, S., Brown, M., Dahlstrom, E., Davis, A., DePaul, K., Diaz, V. & Pomerantz, J. (2018). NMC Horizon Report: 2018 Higher Education Edition. Louisville, CO: EDUCAUSE, 2018. https://library.educause.edu/~/media/files/library/2018/8/2018 horizonreport.pdf sayfasından erişilmiştir.
  • Adams Becker, S., Cummins, M., Davis, A., Freeman, A., Glesinger Hall, C. & Ananthanarayanan, V. (2017). NMC Horizon Report: 2017 Higher Education Edition. Austin, Texas: The New Media Consortium. https://www.learntechlib.org/ p/174879 sayfasından erişilmiştir.
  • Altanis, G., Boloudakis, M., Retalis, S., & Nikou, N. (2013). Children with Motor Impairments Play a Kinect Learning Game: First Findings from a Pilot Case in an Authentic Classroom Environment. Interaction Design and Architecture(S), 19, 91–104. https://doaj.org/article/5113652078a4441e8aec90107df252bc
  • Anzalone, S. M., Tilmont, E., Boucenna, S., Xavier, J., Jouen, A. L., Bodeau, N., Maharatna, K., Chetouani, M., & Cohen, D. (2014). How children with autism spectrum disorder behave and explore the 4-dimensional (spatial 3D+time) environment during a joint attention induction task with a robot. Research in Autism Spectrum Disorders, 8(7), 814–826. https://doi.org/10.1016/j.rasd.2014.03.002
  • Attwenger, A. (2014). Advantages and drawbacks of gesture-based interaction. Computer Science-Miscellaneous. Munich, GRIN Verlag, https://www.grin.com/document/369514 sayfasından erişilmiştir.
  • Broadus, R. N. (1987). Toward a definition of “bibliometrics.” Scientometrics, 12(5–6), 373–379. https://doi.org/10.1007/bf02016680
  • Çağıltay, K., Çakır, H., Karasu, N., İslim, M. F., & Ciçek, F. (2019). Use of Educational Technology in Special Education: Perceptions of Teachers. Participatory Educational Research, 6(2), 189–205. https://doi.org/10.17275/per.19.21.6.2
  • Cai, S., Zhu, G., Wu, Y. T., Liu, E., & Hu, X. (2018). A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism. Interactive Learning Environments, 26(8), 1039–1052. https://doi.org/10.1080/10494820.2018.1437048
  • Chang, Y. J., Chen, S. F., & Huang, J. D. (2011). A Kinect-based system for physical rehabilitation: A pilot study for young adults with motor disabilities. Research in Developmental Disabilities, 32(6), 2566–2570. https://doi.org/10.1016/j.ridd.2011.07.002
  • Chang, Y. J., Han, W. Y., & Tsai, Y. C. (2013). A Kinect-based upper limb rehabilitation system to assist people with cerebral palsy. Research in Developmental Disabilities, 34(11), 3654–3659. https://doi.org/10.1016/j.ridd.2013.08.021
  • Chen, N. S., & Fang, W. C. (2014). Gesture-based technologies for enhancing learning. In The new development of technology enhanced learning (95-112). Springer, Berlin, Heidelberg.
  • Collier, C. (2011). Seven steps to separating difference from disability. Corwin Press. https://doi.org/10.4135/9781452219424
  • Comarú, M. W., Lopes, R. M., Braga, L. A. M., Batista Mota, F., & Galvão, C. (2021). A bibliometric and descriptive analysis of inclusive education in science education. Studies in Science Education, 57(2), 241–263. https://doi.org/10.1080/03057267.2021.1897930
  • Gil-Gómez, J. A., Lloréns, R., Alcañiz, M., & Colomer, C. (2011). Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury. Journal of NeuroEngineering and Rehabilitation, 8(1), 30. https://doi.org/10.1186/1743-0003-8-30
  • Glonek, G., & Pietruszka, M. (2012). Natural user interfaces (NUI).: review. Journal of Applied Computer Science, 20:27–45
  • Hu, X., & Han, Z. R. (2019). Effects of gesture-based match-to-sample instruction via virtual reality technology for Chinese students with autism spectrum disorders. International Journal of Developmental Disabilities,65(5),327-336. https://doi.org/10.1080/20473869.2019.1602350
  • Jelsma, J., Pronk, M., Ferguson, G., & Jelsma-Smit, D. (2012). The effect of the Nintendo Wii Fit on balance control and gross motor function of children with spastic hemiplegic cerebral palsy. Developmental Neurorehabilitation, 16(1), 27–37. https://doi.org/10.3109/17518423.2012.711781
  • Johnson, L., Adams, S. & Cummins, M. (2012). NMC Horizon Report: 2012 Higher Education Edition. Austin, Texas: The New Media Consortium. https://www.learntechlib.org/p/48964/ sayfasından erişilmiştir.
  • Johnson, L., Levine, A., Smith, R. & Stone, S. (2010). NMC Horizon Report: 2010 Higher Education Edition. Austin, Texas: The New Media Consortium. https://www.learntechlib.org/p/182021/ sayfasından erişilmiştir.
  • Johnson, L., Smith, R., Willis, H., Levine, A. & Haywood, K. (2011). NMC Horizon Report:2011 Higher Education Edition. Austin, Texas: The New Media Consortium. https://www.learntechlib.org/p/182018/ sayfasından erişilmiştir.
  • Kang, Y., & Chang, Y. (2019). Using a motion‐controlled game to teach four elementary school children with intellectual disabilities to improve hand hygiene. Journal of Applied Research in Intellectual Disabilities, 32(4), 942–951. https://doi.org/10.1111/jar.12587
  • Kang, Y., Chang, Y., & Howell, S. R. (2020). Using a kinect‐based game to teach oral hygiene in four elementary students with intellectual disabilities. Journal of Applied Research in Intellectual Disabilities, 34(2), 606–614. https://doi.org/10.1111/jar.12828
  • Kosmas, P., Ioannou, A., & Retalis, S. (2018). Moving Bodies to Moving Minds: A Study of the Use of Motion-Based Games in Special Education. TechTrends, 62(6), 594–601. https://doi.org/10.1007/s11528-018-0294-5
  • Lee, I. J. (2020). Kinect-for-windows with augmented reality in an interactive roleplay system for children with an autism spectrum disorder. Interactive Learning Environments, 29(4), 688–704. https://doi.org/10.1080/10494820.2019.1710851
  • Luna-Oliva, L., Ortiz-Gutiérrez, R. M., Cano-de la Cuerda, R., Piédrola, R. M., Alguacil-Diego, I. M., Sánchez-Camarero, C., & Martínez Culebras, M. D. C. (2013). Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: A preliminary study. NeuroRehabilitation, 33(4), 513–521. https://doi.org/10.3233/nre-131001
  • Maor, D., Currie, J., & Drewry, R. (2011). The effectiveness of assistive technologies for children with special needs: a review of research-based studies. European Journal of Special Needs Education, 26(3), 283–298. https://doi.org/10.1080/08856257.2011.593821
  • Maria, J., Montenegro-Rueda, M., Fernandez-Cerero, J., & Garcia-Martinez, I. (2020). Impact of the Information and Communication Technologies on the Education of Students with Down Syndrome: A Bibliometric Study (2008-2018). European Journal of Educational Research, 9(1), 79–89. https://doi.org/10.12973/eu-jer.9.1.79
  • Mengual-Andrés, S., Chiner, E., & Gómez-Puerta, M. (2020). Internet and People with Intellectual Disability: A Bibliometric Analysis. Sustainability, 12(23), 10051. https://doi.org/10.3390/su122310051
  • Mertala, P., Moens, E., & Teräs, M. (2022). Highly cited educational technology journal articles: a descriptive and critical analysis. Learning, Media and Technology, 1-14. https://doi.org/10.1080/17439884.2022.2141253
  • Moher, D., Liberati, A., Tetzlaff, J., & Altman, D. G. (2009). Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement. BMJ, 339(jul21 1), b2535–b2535. https://doi.org/10.1136/bmj.b2535
  • Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., . . . Moher, D. (2021). The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. BMJ, n71. https://doi.org/10.1136/bmj.n71
  • Perrot, A., Maillot, P., Le Foulon, A., & Rebillat, A. S. (2020). Effect of exergaming on physical fitness, functional mobility, and cognitive functioning in adults with down syndrome. American Journal on Intellectual and Developmental Disabilities, 126(1), 34–44. https://doi.org/10.1352/1944-7558-126.1.34
  • Rynkiewicz, A., Schuller, B., Marchi, E., Piana, S., Camurri, A., Lassalle, A., & Baron-Cohen, S. (2016). An investigation of the ‘female camouflage effect’ in autism using a computerized ADOS-2 and a test of sex/gender differences. Molecular Autism, 7(1). https://doi.org/10.1186/s13229-016-0073-0
  • Salem, Y., Gropack, S. J., Coffin, D., & Godwin, E. M. (2012). Effectiveness of a low-cost virtual reality system for children with developmental delay: a preliminary randomised single-blind controlled trial. Physiotherapy, 98(3), 189–195. https://doi.org/10.1016/j.physio.2012.06.003
  • Sarasola Sánchez-Serrano, J. L., Jaén-Martínez, A., Montenegro-Rueda, M., & Fernández-Cerero, J. (2020). Impact of the information and communication technologies on students with disabilities. a systematic review 2009–2019. Sustainability, 12(20), 8603. https://doi.org/10.3390/su12208603
  • Sherrow, L. A., Spriggs, A. D., & Knight, V. F. (2016). Using video models to teach students with disabilities to play the wii. Focus on Autism and Other Developmental Disabilities, 31(4), 312–320. https://doi.org/10.1177/1088357615583469
  • Sheu, F. R., & Chen, N. S. (2014). Taking a signal: A review of gesture-based computing research in education. Computers & Education, 78, 268– 277 https://doi.org/10.1016/j.compedu.2014.06.008
  • Stremersch, S., Verniers, I., & Verhoef, P. C. (2007). The quest for citations: drivers of article impact. Journal of Marketing, 71(3), 171–193. https://doi.org/10.1509/jmkg.71.3.171
  • Thompson, D. F., & Walker, C. K. (2015). A descriptive and historical review of bibliometrics with applications to medical sciences. Pharmacotherapy, 35(6), 551–559. https://doi.org/10.1002/phar.1586
  • Torres-Carrión P, González-González C, Bernal-Bravo C, et al. (2019) Gesture-based children computer interaction for inclusive education: A systematic literature review. In: Proceedings of international conference on technology trends, Babahoyo, Ecuador, 29–31 August, pp. 133–147. Cham: Springer. https://doi.org/10.1007/978-3-030-05532-5_10
  • Tranfield, D., Denyer, D., & Smart, P. (2003). Towards a methodology for developing evidence‐informed management knowledge by means of systematic review. British journal of management, 14(3), 207-222. https://doi.org/10.1111/1467-8551.00375
  • Travers, B. G., Powell, P. S., Klinger, L. G., & Klinger, M. R. (2012). Motor Difficulties in Autism Spectrum Disorder: Linking Symptom Severity and Postural Stability. Journal of Autism and Developmental Disorders, 43(7), 1568–1583. https://doi.org/10.1007/s10803-012-1702-x
  • Uzuegbunam, N., Wong, W. H., Cheung, S. C. S., & Ruble, L. (2018). MEBook: multimedia social greetings intervention for children with autism spectrum disorders. IEEE Transactions on Learning Technologies, 11(4), 520–535. https://doi.org/10.1109/tlt.2017.2772255
  • Van Eck, N. J., & Waltman, L. (2010). Software survey: VOSviewer, a computer program for bibliometric mapping. Scientometrics, 84(2), 523-538. https://doi.org/10.1007/s11192-009-0146-3
  • Van Eck, N. J., & Waltman, L. (2014). Visualizing bibliometric networks. In Measuring scholarly impact (pp. 285-320). Springer, Cham
  • Wuang, Y. P., Chiang, C. S., Su, C. Y., & Wang, C. C. (2011). Effectiveness of virtual reality using Wii gaming technology in children with Down syndrome. Research in Developmental Disabilities, 32(1), 312–321. https://doi.org/10.1016/j.ridd.2010.10.002

Özel Gereksinimli Bireylerin Eğitiminde Hareket Tabanlı Teknolojilerin Kullanımı: Sistematik Alanyazın Taraması ve Bibliyometrik Analiz

Year 2022, Volume: 6 Issue: 2, 245 - 265, 31.12.2022
https://doi.org/10.38122/ased.62.9

Abstract

Bu araştırmada Web of Science Core Collection bilimsel veri tabanında 2010-2022 yılları arasında yayınlanmış hareket tabanlı teknoloji uygulamalarını içeren özel eğitim alanındaki yayınların sistematik bir derleme yaklaşımı ile incelenmesi ve bibliyometrik yöntemlerle analiz edilmesi amaçlanmıştır. Hariç tutma kriterleri uygulandıktan sonra VOSviewer uygulaması yardımı ile 273 makale bibliyometrik analiz yöntemi kullanılarak analiz edilmiştir. İncelenen çalışmalar öne çıkan yazarlar, en çok atıf yapılan makaleler, dergiler ve ülkelere göre sınıflandırılıp bibliyometrik haritalarla görselleştirilmiştir. Araştırmada ayrıca 273 makale içerisinden doğrudan eğitim ve öğretim ile ilgili olan 11 makale farklı kriterlere göre belirlenerek sistematik bir derleme yaklaşımı ile derinlemesine incelenmiştir. Bibliyometrik analiz sonuçlarına göre en çok atıf alan ülkenin Tayvan, kurumun Chung Yuan Christian Üniversitesi, derginin Research in Developmental Disabilities, yazarın Yao-Jen Chang olduğu ortaya çıkmaktadır. Ortak-yazar analizinde kurum ve yazar birimlerine göre yapılan incelemelerde 2, ortak-kelime analizinde ise 7 kümeleme oluşmaktadır. Sistematik derleme sonucunda eğitim ve öğretim ile ilgili makalelerde hedef kitle olarak en çok otizm spektrum bozukluğu tanısı almış bireylerin araştırmalara dahil edildiği görülmektedir. Araştırmalarda farklı beceri alanlarında Kinect sensörünün kullanımı öne çıkmaktadır.

References

  • Adams Becker, S., Brown, M., Dahlstrom, E., Davis, A., DePaul, K., Diaz, V. & Pomerantz, J. (2018). NMC Horizon Report: 2018 Higher Education Edition. Louisville, CO: EDUCAUSE, 2018. https://library.educause.edu/~/media/files/library/2018/8/2018 horizonreport.pdf sayfasından erişilmiştir.
  • Adams Becker, S., Cummins, M., Davis, A., Freeman, A., Glesinger Hall, C. & Ananthanarayanan, V. (2017). NMC Horizon Report: 2017 Higher Education Edition. Austin, Texas: The New Media Consortium. https://www.learntechlib.org/ p/174879 sayfasından erişilmiştir.
  • Altanis, G., Boloudakis, M., Retalis, S., & Nikou, N. (2013). Children with Motor Impairments Play a Kinect Learning Game: First Findings from a Pilot Case in an Authentic Classroom Environment. Interaction Design and Architecture(S), 19, 91–104. https://doaj.org/article/5113652078a4441e8aec90107df252bc
  • Anzalone, S. M., Tilmont, E., Boucenna, S., Xavier, J., Jouen, A. L., Bodeau, N., Maharatna, K., Chetouani, M., & Cohen, D. (2014). How children with autism spectrum disorder behave and explore the 4-dimensional (spatial 3D+time) environment during a joint attention induction task with a robot. Research in Autism Spectrum Disorders, 8(7), 814–826. https://doi.org/10.1016/j.rasd.2014.03.002
  • Attwenger, A. (2014). Advantages and drawbacks of gesture-based interaction. Computer Science-Miscellaneous. Munich, GRIN Verlag, https://www.grin.com/document/369514 sayfasından erişilmiştir.
  • Broadus, R. N. (1987). Toward a definition of “bibliometrics.” Scientometrics, 12(5–6), 373–379. https://doi.org/10.1007/bf02016680
  • Çağıltay, K., Çakır, H., Karasu, N., İslim, M. F., & Ciçek, F. (2019). Use of Educational Technology in Special Education: Perceptions of Teachers. Participatory Educational Research, 6(2), 189–205. https://doi.org/10.17275/per.19.21.6.2
  • Cai, S., Zhu, G., Wu, Y. T., Liu, E., & Hu, X. (2018). A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism. Interactive Learning Environments, 26(8), 1039–1052. https://doi.org/10.1080/10494820.2018.1437048
  • Chang, Y. J., Chen, S. F., & Huang, J. D. (2011). A Kinect-based system for physical rehabilitation: A pilot study for young adults with motor disabilities. Research in Developmental Disabilities, 32(6), 2566–2570. https://doi.org/10.1016/j.ridd.2011.07.002
  • Chang, Y. J., Han, W. Y., & Tsai, Y. C. (2013). A Kinect-based upper limb rehabilitation system to assist people with cerebral palsy. Research in Developmental Disabilities, 34(11), 3654–3659. https://doi.org/10.1016/j.ridd.2013.08.021
  • Chen, N. S., & Fang, W. C. (2014). Gesture-based technologies for enhancing learning. In The new development of technology enhanced learning (95-112). Springer, Berlin, Heidelberg.
  • Collier, C. (2011). Seven steps to separating difference from disability. Corwin Press. https://doi.org/10.4135/9781452219424
  • Comarú, M. W., Lopes, R. M., Braga, L. A. M., Batista Mota, F., & Galvão, C. (2021). A bibliometric and descriptive analysis of inclusive education in science education. Studies in Science Education, 57(2), 241–263. https://doi.org/10.1080/03057267.2021.1897930
  • Gil-Gómez, J. A., Lloréns, R., Alcañiz, M., & Colomer, C. (2011). Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury. Journal of NeuroEngineering and Rehabilitation, 8(1), 30. https://doi.org/10.1186/1743-0003-8-30
  • Glonek, G., & Pietruszka, M. (2012). Natural user interfaces (NUI).: review. Journal of Applied Computer Science, 20:27–45
  • Hu, X., & Han, Z. R. (2019). Effects of gesture-based match-to-sample instruction via virtual reality technology for Chinese students with autism spectrum disorders. International Journal of Developmental Disabilities,65(5),327-336. https://doi.org/10.1080/20473869.2019.1602350
  • Jelsma, J., Pronk, M., Ferguson, G., & Jelsma-Smit, D. (2012). The effect of the Nintendo Wii Fit on balance control and gross motor function of children with spastic hemiplegic cerebral palsy. Developmental Neurorehabilitation, 16(1), 27–37. https://doi.org/10.3109/17518423.2012.711781
  • Johnson, L., Adams, S. & Cummins, M. (2012). NMC Horizon Report: 2012 Higher Education Edition. Austin, Texas: The New Media Consortium. https://www.learntechlib.org/p/48964/ sayfasından erişilmiştir.
  • Johnson, L., Levine, A., Smith, R. & Stone, S. (2010). NMC Horizon Report: 2010 Higher Education Edition. Austin, Texas: The New Media Consortium. https://www.learntechlib.org/p/182021/ sayfasından erişilmiştir.
  • Johnson, L., Smith, R., Willis, H., Levine, A. & Haywood, K. (2011). NMC Horizon Report:2011 Higher Education Edition. Austin, Texas: The New Media Consortium. https://www.learntechlib.org/p/182018/ sayfasından erişilmiştir.
  • Kang, Y., & Chang, Y. (2019). Using a motion‐controlled game to teach four elementary school children with intellectual disabilities to improve hand hygiene. Journal of Applied Research in Intellectual Disabilities, 32(4), 942–951. https://doi.org/10.1111/jar.12587
  • Kang, Y., Chang, Y., & Howell, S. R. (2020). Using a kinect‐based game to teach oral hygiene in four elementary students with intellectual disabilities. Journal of Applied Research in Intellectual Disabilities, 34(2), 606–614. https://doi.org/10.1111/jar.12828
  • Kosmas, P., Ioannou, A., & Retalis, S. (2018). Moving Bodies to Moving Minds: A Study of the Use of Motion-Based Games in Special Education. TechTrends, 62(6), 594–601. https://doi.org/10.1007/s11528-018-0294-5
  • Lee, I. J. (2020). Kinect-for-windows with augmented reality in an interactive roleplay system for children with an autism spectrum disorder. Interactive Learning Environments, 29(4), 688–704. https://doi.org/10.1080/10494820.2019.1710851
  • Luna-Oliva, L., Ortiz-Gutiérrez, R. M., Cano-de la Cuerda, R., Piédrola, R. M., Alguacil-Diego, I. M., Sánchez-Camarero, C., & Martínez Culebras, M. D. C. (2013). Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: A preliminary study. NeuroRehabilitation, 33(4), 513–521. https://doi.org/10.3233/nre-131001
  • Maor, D., Currie, J., & Drewry, R. (2011). The effectiveness of assistive technologies for children with special needs: a review of research-based studies. European Journal of Special Needs Education, 26(3), 283–298. https://doi.org/10.1080/08856257.2011.593821
  • Maria, J., Montenegro-Rueda, M., Fernandez-Cerero, J., & Garcia-Martinez, I. (2020). Impact of the Information and Communication Technologies on the Education of Students with Down Syndrome: A Bibliometric Study (2008-2018). European Journal of Educational Research, 9(1), 79–89. https://doi.org/10.12973/eu-jer.9.1.79
  • Mengual-Andrés, S., Chiner, E., & Gómez-Puerta, M. (2020). Internet and People with Intellectual Disability: A Bibliometric Analysis. Sustainability, 12(23), 10051. https://doi.org/10.3390/su122310051
  • Mertala, P., Moens, E., & Teräs, M. (2022). Highly cited educational technology journal articles: a descriptive and critical analysis. Learning, Media and Technology, 1-14. https://doi.org/10.1080/17439884.2022.2141253
  • Moher, D., Liberati, A., Tetzlaff, J., & Altman, D. G. (2009). Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement. BMJ, 339(jul21 1), b2535–b2535. https://doi.org/10.1136/bmj.b2535
  • Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., . . . Moher, D. (2021). The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. BMJ, n71. https://doi.org/10.1136/bmj.n71
  • Perrot, A., Maillot, P., Le Foulon, A., & Rebillat, A. S. (2020). Effect of exergaming on physical fitness, functional mobility, and cognitive functioning in adults with down syndrome. American Journal on Intellectual and Developmental Disabilities, 126(1), 34–44. https://doi.org/10.1352/1944-7558-126.1.34
  • Rynkiewicz, A., Schuller, B., Marchi, E., Piana, S., Camurri, A., Lassalle, A., & Baron-Cohen, S. (2016). An investigation of the ‘female camouflage effect’ in autism using a computerized ADOS-2 and a test of sex/gender differences. Molecular Autism, 7(1). https://doi.org/10.1186/s13229-016-0073-0
  • Salem, Y., Gropack, S. J., Coffin, D., & Godwin, E. M. (2012). Effectiveness of a low-cost virtual reality system for children with developmental delay: a preliminary randomised single-blind controlled trial. Physiotherapy, 98(3), 189–195. https://doi.org/10.1016/j.physio.2012.06.003
  • Sarasola Sánchez-Serrano, J. L., Jaén-Martínez, A., Montenegro-Rueda, M., & Fernández-Cerero, J. (2020). Impact of the information and communication technologies on students with disabilities. a systematic review 2009–2019. Sustainability, 12(20), 8603. https://doi.org/10.3390/su12208603
  • Sherrow, L. A., Spriggs, A. D., & Knight, V. F. (2016). Using video models to teach students with disabilities to play the wii. Focus on Autism and Other Developmental Disabilities, 31(4), 312–320. https://doi.org/10.1177/1088357615583469
  • Sheu, F. R., & Chen, N. S. (2014). Taking a signal: A review of gesture-based computing research in education. Computers & Education, 78, 268– 277 https://doi.org/10.1016/j.compedu.2014.06.008
  • Stremersch, S., Verniers, I., & Verhoef, P. C. (2007). The quest for citations: drivers of article impact. Journal of Marketing, 71(3), 171–193. https://doi.org/10.1509/jmkg.71.3.171
  • Thompson, D. F., & Walker, C. K. (2015). A descriptive and historical review of bibliometrics with applications to medical sciences. Pharmacotherapy, 35(6), 551–559. https://doi.org/10.1002/phar.1586
  • Torres-Carrión P, González-González C, Bernal-Bravo C, et al. (2019) Gesture-based children computer interaction for inclusive education: A systematic literature review. In: Proceedings of international conference on technology trends, Babahoyo, Ecuador, 29–31 August, pp. 133–147. Cham: Springer. https://doi.org/10.1007/978-3-030-05532-5_10
  • Tranfield, D., Denyer, D., & Smart, P. (2003). Towards a methodology for developing evidence‐informed management knowledge by means of systematic review. British journal of management, 14(3), 207-222. https://doi.org/10.1111/1467-8551.00375
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There are 46 citations in total.

Details

Primary Language Turkish
Journal Section Articles
Authors

Mehmet Özkaya 0000-0002-3562-0125

Sami Şahin 0000-0003-1873-5243

Publication Date December 31, 2022
Acceptance Date December 30, 2022
Published in Issue Year 2022Volume: 6 Issue: 2

Cite

APA Özkaya, M., & Şahin, S. (2022). Özel Gereksinimli Bireylerin Eğitiminde Hareket Tabanlı Teknolojilerin Kullanımı: Sistematik Alanyazın Taraması ve Bibliyometrik Analiz. Aksaray Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 6(2), 245-265. https://doi.org/10.38122/ased.62.9
AMA Özkaya M, Şahin S. Özel Gereksinimli Bireylerin Eğitiminde Hareket Tabanlı Teknolojilerin Kullanımı: Sistematik Alanyazın Taraması ve Bibliyometrik Analiz. ASED. December 2022;6(2):245-265. doi:10.38122/ased.62.9
Chicago Özkaya, Mehmet, and Sami Şahin. “Özel Gereksinimli Bireylerin Eğitiminde Hareket Tabanlı Teknolojilerin Kullanımı: Sistematik Alanyazın Taraması Ve Bibliyometrik Analiz”. Aksaray Üniversitesi Sosyal Bilimler Enstitüsü Dergisi 6, no. 2 (December 2022): 245-65. https://doi.org/10.38122/ased.62.9.
EndNote Özkaya M, Şahin S (December 1, 2022) Özel Gereksinimli Bireylerin Eğitiminde Hareket Tabanlı Teknolojilerin Kullanımı: Sistematik Alanyazın Taraması ve Bibliyometrik Analiz. Aksaray Üniversitesi Sosyal Bilimler Enstitüsü Dergisi 6 2 245–265.
IEEE M. Özkaya and S. Şahin, “Özel Gereksinimli Bireylerin Eğitiminde Hareket Tabanlı Teknolojilerin Kullanımı: Sistematik Alanyazın Taraması ve Bibliyometrik Analiz”, ASED, vol. 6, no. 2, pp. 245–265, 2022, doi: 10.38122/ased.62.9.
ISNAD Özkaya, Mehmet - Şahin, Sami. “Özel Gereksinimli Bireylerin Eğitiminde Hareket Tabanlı Teknolojilerin Kullanımı: Sistematik Alanyazın Taraması Ve Bibliyometrik Analiz”. Aksaray Üniversitesi Sosyal Bilimler Enstitüsü Dergisi 6/2 (December 2022), 245-265. https://doi.org/10.38122/ased.62.9.
JAMA Özkaya M, Şahin S. Özel Gereksinimli Bireylerin Eğitiminde Hareket Tabanlı Teknolojilerin Kullanımı: Sistematik Alanyazın Taraması ve Bibliyometrik Analiz. ASED. 2022;6:245–265.
MLA Özkaya, Mehmet and Sami Şahin. “Özel Gereksinimli Bireylerin Eğitiminde Hareket Tabanlı Teknolojilerin Kullanımı: Sistematik Alanyazın Taraması Ve Bibliyometrik Analiz”. Aksaray Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, vol. 6, no. 2, 2022, pp. 245-6, doi:10.38122/ased.62.9.
Vancouver Özkaya M, Şahin S. Özel Gereksinimli Bireylerin Eğitiminde Hareket Tabanlı Teknolojilerin Kullanımı: Sistematik Alanyazın Taraması ve Bibliyometrik Analiz. ASED. 2022;6(2):245-6.